As for Susie, I originally designed her right after I had played Phoenix Wright for the first time. Where did the ideas for the three protagonists in Deltarune come from?įox: I feel like Kris and Ralsei have fairly obvious origins. I don’t even know if it’s particularly good, but I have to do it… Then I decided around when I did the Kickstarter to Undertale (2013) that if I ever completed Undertale, my next game would be a mix of Undertale and that concept. For example, “Heartache” was originally called “Joker Battle” and “Bonetrousle” was originally the main battle theme. That game… I ended up repurposing a few of the songs from it for Undertale. However, I stopped making it even before I made a single room of the game. I attempted to make that game in 2012 using character designs by an artist I really like called Kanotynes. Since then… I felt like I had to make the game with that ending. I ended up having a terrible fever and couldn’t get any medicine for it, and while I was sleeping I had a vivid dream about the ending to a game. How long has the idea for Deltarune been kicking around in your head?įox: In 2011, when I was away at school, I got very sick. Freedom!! Freedom USA, baby!! (Hows at the moon alongside Mario as the national anthem plays) Toby Fox: It was good, but most importantly I don’t have to avoid talking about what I’m working on anymore.
How did you feel about the response to the unveiling of the PC version of Deltarune? Note that it contains some potential spoiler-related information for Deltarune Chapter 1.
We’ve transcribed the full interview below.
He spoke about its origins, gave an update (sort of) for the second chapter and beyond, plus more. Fox, who created Undertale, answered a few questions about his latest project Deltarune. It’s possible that this was another feature dropped to meet the launch date.Nintendo published an interview this week with Toby Fox. Last week they shared footage of an oddly detailed neighbourhood, which allows you to actually break into other people’s apartments. This is far from pablo397 only discovery. This includes the various restaurants around Night City - many of them are made to look completely unique, but the player cannot actually do anything inside them, not even order any food. This suggests it may have been part of a quest, or another property available for V to buy.Īs well as these unused features, the video highlights areas that are accessible in-game, but don’t serve an actual purpose. Another apartment found by the player has an unfinished interior, but a parked hovercar on the balcony. Despite being inaccessible to players during normal gameplay, the interior is fully rendered, and even has a pool and a large balcony. Buying property was a feature that was mentioned during the E3 2018 demo of the game, and it’s possible this is a remnant of that. fromĪlso of note is an unused luxurious apartment. It’s likely this was canned late into development, because rather than scrap or repurpose the location, there’s just a sign outside saying it’s closed.Īnother compilation of unused / inaccessible / pointless places in the game. In the finished game, Jinguji has just one store, selling the more expensive clothing in Night City. In the game, pablo397 finds a second Jinguji store. Related: Leaked Cyberpunk 2077 Alpha Gameplay From 2013 Shows It Running In Third Person The only difference is that these NPCs act oddly, showing that the development of the location was dropped. The most striking thing is that they’re almost completely finished, and some even have NPCs assigned to them. Redditor pablo397 created a compilation of locations that went unused in the final game. With the actual release date being around two years before what developers were preparing for, a lot of stuff was left on the cutting room floor - and one player has unearthed a lot of it. This feeling doesn’t just come from players, but also its own developers, who initially worked on the premise it would have a 2022 release date. It’s no secret that Cyberpunk 2077 could have done with a bit more time in the oven.